This program sets up a game in which each person chooses an "effort".
Players are matched in groups of a specified size, and the payoff for
each person is the minimum effort made by all people in their group.
There is a cost of effort, which is a constant amount per unit of their
own effort. This is called a "coordination game"
since any common effort is a Nash equilibrium as long as
the unit cost is less than the value of an effort increment.
The program also offers options to let players engage in "real effort"
tasks, like looking up phone numbers, and then having the production for
each person be entered by the experimenter at the end of a round.
Macroeconomists have been fascinated by coordination games
in which players may become mired in a "bad" equilibrium.
| || || || || ||Class discussion can focus on the extent to which the outcome involves
inefficiently low efforts, on equilibrium predictions, and on the intutition
of why coordination is harder with high effort costs and large numbers of
Vecon Lab - October 1, 2014