This program sets up a two-player, two-decision game,
e.g. Prisoner's Dilemma, Coordination, Matching Pennies,
Battle of Sexes, etc. You can set payoffs, the matching protocols, and
the numbers of rounds.
For an analysis of payoff factors that may
generate intuitive deviations from Nash predictions, see Goeree and Holt
(2001) "Ten Little Treasures of Game Theory and Ten Intuitive Contradictions,"
American Economic Review. | | | | | |
There are many things that can be done. For example, a long Prisoner's Dilemma
experiment can be used to show that cooperation may persist
with fixed matchings (treatment 2 in the graph).
The best way to become acquainted with the various features of this program
is to test it by setting up and running an experiment for two participants.
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Vecon Lab - September 5, 2008 |